Our research interests, projects, and publications include...
"Aware world". Ubiquitous computing and networking, including especially:
Strategic Planning - How to extend and restructure the consumer product and information technology spaces and create viable business models so that people benefit from this entirely new and different relationship to technology and information. And what should these interacting systems do, anyway?
Systems Architecture - How do all these disparate elements interact and communicate, now and extensibly for the future?
User Interface - How to present what set of functions so that additional integration and capabilities make each person's technology experience better and more transparent instead of burdensome.
Human-oriented Computer Interfaces, including physical user interfaces, such as "soft bookshelf", and other alternative interfaces, such as "fish-eye views".
Non-speech "environmental" sound in user interfaces. Sonification.
Medium and larger-scale civic artworks/installations.
Architecture and design of MSI and nMOS VLSI prototypes for a programmable real-time signal processor for music synthesis. The system design (1979-1980) predated the first commercial digital synthesizers, and advanced one of the earliest serious proposals of the need for sampling rates higher than 48KHz and resolution greater than 16 bits. It also anticipated a number of later trends in computer architecture - wide instruction word (VLIW), 5 step pipeline, multiple request asynchronous bus architecture. The VLSI design was done in the colored pencil days, immediately following the release of Conway and Mead's seminal VLSI design book.
"Further Uses of 'Scenario", Association of Computing Machinary - Special Interest Group on Computer Human Interaction (ACM SIGCHI) Bulletin, 1992